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Game Design 1-Fall 2024

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Devlog

  • Finalizations, Expectations, and Results
    September 18, 2024 by Leo Lexoria
    This will likely be the final devlog of this game, and it was fun while it lasted! For this postmortem, this will include what I expected the game to feel like, as small as it was, and how a playteste... Continue reading
  • Noises! So many noises!
    September 15, 2024 by Leo Lexoria
    This build was rather a simple one. Adding audio of all sorts, as well as some bit of story for anything to make sense. There are three main sources for the audio. First is the jump sound effect. whil... Continue reading
  • Models, Lighting, And Ray-Tracing
    September 04, 2024 by Leo Lexoria
    Alright! This week is going to be mostly a small one. With this week we were tasked with importing models and textures, as well as fixing out lighting and adding more dynamics to our game. A high-up v... Continue reading
  • In The Beginning...
    August 31, 2024 by Leo Lexoria
    All games must begin from somewhere. This is from Game Design 1, a class from Wichita State University. Here I am building a game from a set template, and must use my knowledge to first make a simple... Continue reading
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