In The Beginning...


All games must begin from somewhere. This is from Game Design 1, a class from Wichita State University. Here I am building a game from a set template, and must use my knowledge to first make a simple game with an objective, and obstacle. 

For this, the objective is simple! Escape!


First the player will encounter a set of doors that are locked, and must find the keys to them. Behind it is a maze...


I made one major change to how the doors work for this game, and that includes having them open rather than vanishing after being unlocked, as well as ensuring the collision with the "hitbox" does not activate after being unlocked.


In red: First checks if the door is already open. If not, then continue with the rest of the code. In purple: if there is a key in the player's 'inventory' then open the door by rotating the door open, then setting the IsOpen variable to "true"

After this, we have also been working on lighting, assets, and textures, though that will be for a future DevLog!

Files

GameDesign1_Build1.zip 839 MB
29 days ago

Get Game Design 1-Fall 2024

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