Models, Lighting, And Ray-Tracing


Alright! This week is going to be mostly a small one. With this week we were tasked with importing models and textures, as well as fixing out lighting and adding more dynamics to our game.

Main

A high-up view of the new lights, models and textures of room one.
A slight move to how this game feels, is almost haunted. Chairs, tables, and other furniture have begun floating and spinning around!

A chair and cat statue is floating!

Using the rotation addition to a movable model is how I get these moving without blueprinting.
Rat!
Among the new models is a simple rat, a grungy and spooky addition, running around in a circle currently...

Last of the models shown is a manhole cover to add some depth and dynamics to the floor, as well as a new obstacle, which is a moving wall. The moving wall uses the same code as a moving platform, a simple LERP loop that flipflops, as shown below.

Outside of these changes, I have made moves and changes to where the lighting is located, and reduced the number of emissive lights for rect, spot, and point lights, now colored to match the theme of the original lighting. I have also altered the colors slightly so that value is consistent across all colors. 

Last thing is the adjustment to Ray-Tracing, which while performance has been slightly reduced, it is negligible for the increased quality of the lighting.

Files

GameDesign1_Build2.zip 1,005 MB
98 days ago

Get Game Design 1-Fall 2024

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